![]() If you play in windowed/borderless windowed mode, you can ignore this option since you'll probably want to have your desktop use the profiled ICC file you make initially. In Displa圜AL, this is the setting known as "Apply Calibration (vcgt)". You also have to take into mind that if you play games that are FSE (Full Screen Exclusive), the windows ICC information won't be applied to the game window, so you'll need another 3D LUT that takes into account for the profile you did initially. Once you've done that, open your game, get ReShade up and enable LUT.Īssuming your display is profiled correctly and you calibrated it and created the 3D LUT fine, your colors will be changed into what they should be per your monitors capabilities. These values have to be like this, otherwise the LUT won't function properly (I believe this is true, I did try testing it). I renamed the 3D LUT as lut.png, just because of how I have configured ReShade on my end, but you can call it whatever, just make sure it points to the correct texture file. Then you'll need to get the lut.fx that I believe comes with ReShade and change it's configuration so that it points towards the 3D LUT name file Once you have your 3D LUT image file, drop it into your ReShade textures folder. ![]() If you have a colorimeter or a spectrophotometer, you can profile your display and calibrate it, after calibration you can then create a 3D LUT specifically for ReShade. This is a really old message, but if you're still looking around for help, one of the main reasons I use ReShade is because of Displa圜AL and it's 3D LUT.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |