![]() Besides, this system also brings in the FlightGear interfacing software to help testers obviously observe the flight state changes. The system constructed in this paper not only uses the hardware equipment as the control unit, but also represents the FUAV dynamics model in the Matlab/Simulink environment. The HIL method is an effective way to construct a more realistic development platform. This paper references a HIL simulation platform for Rotary-Wing Unmanned Aerial Vehicle (RUAV) developed by Shenyang Institute of Automation, Chinese Academy of Science, then properly modified the communication models and successfully applied them on the Fixed-Wing UAV (FUAV) HIL simulation platform. Changing the UAV model in Simulink and control algorithm in hardware, a new HIL simulation model will be built. This platform is consisted of serial input and output communication models, which can be widely used in many kinds of Unmanned Aerial Vehicle (UAV) HIL simulation systems. In this paper, according to many kinds of hardware-in-the-loop (HIL) simulation systems, especially for the one setting controller as the hardware part, a general HIL development platform was constructed. Analysis of Real-Time Software in terms of its running time is done. The project is implemented with an impedance range of the joystick handle. In Haptics loop algorithm implemented once every 43 frames average update occurs. And this is a very good result for the whole of the simulators even more sensitive than the human eye (as the receiver output Simulator) are the ones which have updated more than 30 frames per second. As for the implementation of programming language constructs MAP is used, in this application have been implemented only 0.0008 of an entire Cache Missdetection for the collision algorithm is happened. Store information about the model in this table is multilayer and implemented by an array. Also the possible distribution heterogeneity in the model.Using image processing techniques have different hardness/stiffness coefficient of human teeth to get tough.That partition mesh structure in random model is stored. This Simulator can be feedback the force to variable vibration (to the use of joystick cause), in real time, to the hands of the user.This technique is faster than past jobs and eliminates pre-processes algorithms for smoothing the rippling in the volumetric method And also leads to come down the size of the data being processed as well as this method lowers the cost of implementing simulator time. ![]() The model is presented in real time and strength of this model in a virtual reality-based Simulator and Haptic to mean Haptic Dental Simulator (HDSim) simulator introduction to chip and piercing teeth using simple techniques such as expansion possible, that Surface modeling approach for the dental Simulators is quite dysfunctional. Mechanical properties of non-homogeneous form teeth in the model force. So that at any moment the impact caused by the clash of last things with teeth, unlike drill, will be considered. The information extracted from the depth of the model store in a new table and was used so increase force equations precision of tooth model. This important goal has been achieved through the mapping of mathematical model objects from complex space to real space and mining nodes not in the model's internal previous procedures. But unlike the surface-based approach features analysis not only objects skin but also based on internal model nodes and deleted the inefficient surface model in simulators that requires having the texture elements within objects are to provide in real-time. Mechanical analysis of this simulator was taken based on surface modeling approach. Mechanical force model in this environment, using dynamic analysis into force on the teeth of a turning dental turbine is achieved. In this paper a graphical virtual environment in real-time communication with a tactile interface that is implemented.
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