![]() env_flare's Keyvalues, Inputs, Flags and Outputs. ent_create env_flare targetname flare01 scale 10 duration 5 - Creates a env_flare.Ī env_flare in action.Tip:See the beginning of d2_prison_08 for an example of its use.For Example: Note:This entity is derived from CBaseCombatCharacter and can have relationships defined towards it. In code it is represented by class CFlare, defined in hl2_dll\weapon_flaregun.cpp. The flickering red light of the flare creates a tense atmosphere and a strong feeling of fight-or-die, as it's mainly used in HL2 only by the Combine. Useful for creating a dark environment with just enough light to navigate. ent_create path_track targetname path02 - Creates a path_track with targetname path02.Įnv_flare?, Lemme Explain.ent_create path_track targetname path01 - Creates a path_track with targetname path01.Each path_track is a node on the path, each holding the name of the next path_track in the path.For Example: It is used to build paths for other entities to follow. path_track is a point entity available in all Source games. You need to create path_track for make the Command work! ent_fire testingviewcontrol01 Enable - Enables the point_viewcontrol.ent_create point_viewcontrol fov 80 target path01 wait 10 moveto path02 speed 10 targetname testingviewcontrol01 - Creates a point_viewcontrol.Please see its discussion page for notes.For Example: This class appears to have some problems. In code it is represented by class CTriggerCamera, defined in triggers.cpp. While it's active, the player will see out of the camera. It is a camera entity that controls the player's view. point_viewcontrol is a point entity available in all Source games. npc_create - Create the NPC matching at the point you're looking at, if it can fit in the space.sv_password - Sets the password of the server.sv_kickerrornum 0 - Disables kicking for lua errors.ent_create weapon_annabelle - Creates a Annabelle on the map.ent_create weapon_ar2 - Creates a AR2 on the map.ent_create weapon_frag - Creates a Grenade on the map.ent_create weapon_pistol - Creates a Pistol on the map.ent_create weapon_rpg - Creates a RPG on the map.ent_create weapon_shotgun - Creates a Shotgun on the map.( BUT i think it need Half-Life: Episode Two to work.) ent_create weapon_striderbuster - Creates a Strider Buster on the map.ent_create weapon_smg1 - Creates a SMG on the map. ![]()
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